Returns 0.0 if x is less than a and 1.0 if x is greater than b, else returns x mapped on the range (a number between 0.0 and 1.0). Returns 1.0 if b is greater than or equal to a, else 0.0. Returns a if x is less than a and b if x is greater than b, else returns x. Returns a mixed value of v1 and v2 using the parameter t, as calculated by v1+(v2-v1)*t. Mixes the two vectors together, such as mixing two colours. Similiar to the RangeMapper Node in XPresso. Map the value of a range to another, optionnaly applying a spline curve. )Ĭonverts a string to a data value of type float, int or c4d.BaseTime. Separates the mesh of the object to make each polygon/line segment independent.Ĭreates a spline object that has the best fit through the given points.Ĭhecks if object op would be displayed with the given filter.Ĭ4d.utils.CalculateVisiblePoints(bd, op)Ĭhecks if points in the polygon object op are visible in the view bd.Ĭ4d.utils.GenerateUVW(op, opmg, tp, texopmg)Ĭalculates the bounding box of a hierarchy.Ĭ4d.utils.FormatNumber(val, format, fps)Ĭ4d.utils.StringToNumber(text, format, fps.
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